Question

Detroit: Become Human - Shader pipeline compilation

  • 1 January 2021
  • 2 replies
  • 214 views

Wondering why Detroit: Become human is re-compiling shader pipelines after each reboot of my Shadow? The documentation states that this only occurs on first launch or after a GPU driver update.

Not sure if anyone else has experienced this or found a workaround.


2 replies

Hey odetonoise, 

 

Thanks for reporting this issue. You're not the only one, I had the same issue until this morning on my shadow with this game. 

From my point of view, this issue is probably due to the nvidia quadro driver used by default on Shadow. I had the driver from November 6th (don't remember the exact version) but my issue has been resolved after an update to the 460 driver available on nVidia Website. 

At the same time, this driver resolved a lot of visible shuttering available during my gaming sessions with Detroit Become Human. 

 

So, I recommend to you to update the driver then retry to play the game :). 

Hey odetonoise, 

 

Thanks for reporting this issue. You're not the only one, I had the same issue until this morning on my shadow with this game. 

From my point of view, this issue is probably due to the nvidia quadro driver used by default on Shadow. I had the driver from November 6th (don't remember the exact version) but my issue has been resolved after an update to the 460 driver available on nVidia Website. 

At the same time, this driver resolved a lot of visible shuttering available during my gaming sessions with Detroit Become Human. 

 

So, I recommend to you to update the driver then retry to play the game :). 

Just a little update : I have the same issue after relaunched the game tonight 😭

After reading some information about the game, I suppose this is due to the GPU drivers and I hope someone can resolve this bug 😎

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