I'm a VDI engineer, meaning I build and support Enterprise virtual desktop environments, typically using Citrix technology as the main point of delivery, with others mixed in.
Until Onlive and later Sony popularized the idea of cloud gaming to me, the only knowledge I had on the subject was Citrix's old ICA/HDX protocol and later, GPU support. The entire protocol was TCP at the time. They now have UDP support in the protocol, but framerates are still limited at 60 fps. Naturally, it's built for many users using as little bandwidth as possible, not buttery smooth gaming. Shadow, parsec, etc are obviously built for a different purpose.
But what does Shadow infra look like?
Does it run on KVM? Xen? ESX?
Is each VM entirely persistent (as they appear to be?)
Hardware wise, is shadow built on hyperconverged?
Is there already some place where I can discuss these things?